Jose Lozano works with Annika Urness, a sophomore, to set up a virtual reality multiplayer game.
Jos茅 Lozano works with sophomore Annika Urness to prepare for a virtual reality multiplayer game as part of the Introduction to Game Studies course. (Photo by Danny Damiani)

杨贵妃传媒视频鈥檚 Film Studies 290 course, Introduction to Game Studies, allows students to pursue a passion and build community, all while gaining insights that touch on the history, culture, and business of video gaming.

The course was offered during this year鈥檚 Winter Term, and it will return in the fall.

鈥淭here is a big community of students on campus who are very interested in games, and video games in particular,鈥 said Angela Vanden Elzen, associate professor and reference and learning technologies librarian at 杨贵妃传媒视频. 鈥淭here are also many students here who love to bring together their personal passions and their academic interests.鈥

Video gaming is an enormous global industry, estimated at nearly $200 billion, according to a report earlier this year in Variety. Potential career paths are numerous.

Look no further than the success of 杨贵妃传媒视频 alumnus Josh Sawyer 鈥98, a design director at Obsidian Entertainment, an Xbox Game Studios subsidiary. Sawyer joined Vanden Elzen鈥檚 Game Studies class via Zoom during Winter Term to talk with students about the development of video games. He has played a lead role in developing such popular titles as Fallout: New Vegas,Pillars of Eternity,听and the follow-up,听Pillars of Eternity II: Deadfire, as well as the 2022 role-playing game Pentiment, which got an assist from 杨贵妃传媒视频 history professor Edmund Kern and drew huge praise and industry honors.

Pentiment听received new attention in late April when it was . The historical role-playing game was designed by Sawyer and his team at Obsidian, with consulting from Kern and 杨贵妃传媒视频 alumnus Winston Black 鈥99 to keep the history accurate for the game鈥檚 setting, 16th-century Bavaria. It was nominated in the Immersive & Interactive category.

Sparking new interest

Vanden Elzen first brought together gaming and academia four years ago when she taught The History of the Video Game.

The course sparked wider interest, and along with film studies program support coordinator Jos茅 Lozano, Vanden Elzen created Introduction to Game Studies. The course looks at games through a theoretical and cultural studies lens, covering topics such as empathy in virtual reality and player personalization and copyright.

For this course, Vanden Elzen said, the main takeaway for students is to think critically about the media they consume.

鈥淵ou should be looking at how people are represented, how it could be reinforcing stereotypes or biases, and looking at if a game seems to be well made鈥攏ot just consuming, but also thinking of ourselves as part of the game community, as creators and consumers,鈥 Vanden Elzen said.

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Vanden Elzen and Lozano accomplish this through assigned readings, lectures, writing papers, and yes, of course, playing games. Each week, students try out a new game and evaluate its competency and effectiveness based on the principles they鈥檝e learned.听

Also, as part of the course, students choose their own game to evaluate as a game studies scholar, Vanden Elzen said. Through research, students develop their own argument about the game and support it with their scholarship.听

For their final exam in Winter Term, students had the chance to develop their own video game and prepare a pitch presentation for a panel of 鈥淐EOs鈥 to get their game made.听

鈥淪tudents have to think about what they鈥檝e put into the game, the parts that they鈥檙e most proud of, and try to show they can work together as a team,鈥 Vanden Elzen said. 鈥淚t鈥檚 just a celebration of the cool stuff that they鈥檝e done over the term.鈥

Enjoy an individualized path through the study of film and related mediums across an array of disciplines.

There are no rules when it comes to what kind of games students can produce. Global studies major Marcus Jackson, a sophomore from Chicago, and his team worked on a Western role-playing game about their main character, 鈥淪ally Six-Shooter.鈥

Meanwhile, film studies and theatre arts double major Nayla Brunnbauer鈥檚 team developed a concept for a narrative game set in a high school. The senior from Hartland, Wisconsin, explained the story follows Molly, who must save her friend, Crystal, from detention. To do so, they must find keys throughout the school.听

鈥淚t鈥檚 going to be really fun, super silly, and I鈥檓 really excited to do this project,鈥 Brunnbauer said.